By Fred Vogelstein | 01.09.08 | WIRED MAGAZINE: ISSUE 16.02
The demo was not going well.
It was a late morning in the fall of 2006. Almost a year earlier, Steve Jobs had tasked about 200 of Apple’s top engineers with creating the iPhone. Yet here, in Apple’s boardroom, it was clear that the prototype was still a disaster. It wasn’t just buggy, it flat-out didn’t work. The phone dropped calls constantly, the battery stopped charging before it was full, data and applications routinely became corrupted and unusable. The list of problems seemed endless. At the end of the demo, Jobs fixed the dozen or so people in the room with a level stare and said, „We don’t have a product yet.“ The effect was even more terrifying than one of Jobs‘ trademark tantrums. When the Apple chief screamed at his staff, it was scary but familiar. This time, his relative calm was unnerving. „It was one of the few times at Apple when I got a chill,“ says someone who was in the meeting. (…)
Read all (http://www.wired.com/gadgets/wireless/magazine/16-02/ff_iphone?currentPa…)
Pattie Maes, Leiterin der Fluid Interface Group des MIT Media Labs zeigt in ihrem TED-Vortrag den Entwicklungsstand der nächsten Generation der Wearables.
Etwas smoother als die Oldtimer Thad Starner, Steve Mann & Co, aber nach wie vor verbunden mit den alten Problemen des allzu technoiden Konzepts und nicht wirklich viel weiter…
»NanoTouch«, entwickelt von Microsoft Research und dem Potsdamer Hasso Plattner Institute, ist ein semitransparentes See-Through-Display, bei dem sich der Touch auf der Rückseite des Devices befindet. Erscheint mir insbesondere auch deswegen interessant, weil das alte Touch-Problem, dass die Hand den Inhalt verdeckt, aufgehoben ist…
»Philips Design Probes is a dedicated ‘far-future’ research initiative to track trends and developments that may ultimately evolve into mainstream issues that have a significant impact on business. The Probes generate insights from research in five main areas; politics, economic, culture, environments and technology futures. With the aim of understanding ‘lifestyle’ post 2020, the program aims to identify probable systemic shifts in the social and economic domains likely to affect our business and create intellectual property in new areas. It challenges conventional ways of thinking to come up with concepts to stimulate debate. Deliverables range from scenarios and narratives to the creation of experience prototypes and IP fortressing.«